MenuLingua
π‘ Why This Template?
Hiring a localization service can cost $0.08β$0.20 per word, multiplied across multiple languages. With narrative-heavy games, menus, and settings, that adds up fast. This template includes a modular, developer-friendly localization system out of the box, so you can:
β
Avoid per-word billing nightmares
β
Translate at your pace or with your team
β
Test market interest before committing to full translation services
β
Add/remove languages anytime
π Features
β
Multi-language support built-in (JSON-based):
Supports real-time language switching for:
- English (default)
- Simplified Chinese π¨π³
- Russian π·πΊ
- Spanish πͺπΈ
- Portuguese - Brazil π§π·
- German π©πͺ
- Japanese π―π΅
- French π«π·
- Korean π°π·
- Polish π΅π±
- Turkish πΉπ·
β
Responsive, clean menu UI:
Includes essential screens:
β Start Game
β Options (Audio, Graphics, Controls)
β Language Selector
β Credits
β Exit/Quit
β
Integrated Three.js animated background:
Polished 3D visual environment for a professional first impression. Example: Rotating low-poly planet with floating UI elements.
β
Modular localization workflow:
All in-game text strings are mapped to String IDs
and managed via localization.js
. Easily plug in your translated JSON files without touching core logic.
β
Ready-to-Use Assets + Source Code Included
Clean, commented code and folder structure for easy expansion or theming.
π° Save Big on Localization Costs
Rather than paying $400β$1,000+ to localize your menus through third-party services, this template gives you a complete, ready-to-localize structure that you or your team can manage in-house.
Whether you're bootstrapping, experimenting, or just being smart with your budget β this is the plug-and-play menu system built for growth and global reach.
π§© Perfect For:
- HTML5 and web-based games
- Electron or NW.js game wrappers
- PlayCanvas / Babylon.js / Three.js projects
- Facebook Instant Games
- Itch.io / CrazyGames / Newgrounds developers
π¦ What's Included
- Full source code (HTML, CSS, JavaScript, Three.js)
- Pre-made JSON language files
- Modular localization engine
- Sample graphics and Three.js scene
- README instructions (add languages, update UI, connect to game logic)
π§ Future Updates (Free for Buyers)
- Visual theme packs (sci-fi, fantasy, neon, etc.)
- Language toggle UI widgets
- Steamworks-ready string export/import support
π₯ Instant Download β Start Building Today
π― No subscriptions. No dependencies. Just a one-time download and full access.
π Click βBuy Nowβ to save time and money while going global with your game.
A professional web-based game menu UI system powered by HTML, CSS, JavaScript, and Three.js β fully customizable and built with indie developers in mind. Whether you're building a web game, hybrid app, or desktop wrapper with Electron, this clean and scalable menu is your starting point. But the real win? Youβre saving hundreds (even thousands) on localization costs.